2/19/2003 - Here
are some excerpts from today's Ad
Astra Press Release:
Delta
V (the pre-release version of Attack
Vector) is now officially out of
print. I have a handful of extra
rulebooks I'm selling for $10 each for
people who want a copy for a
reference.
Sierra
Madre Games' Rocket Flight
has 3 copies left in inventory. If you
want a copy of Rocket Flight,
get the order in quick. I am still
donating $2 from each sale to the Space
Access Society while they last.
Slated
for a GenCon release this year
will be Attack Vector: Tactical.
AV:T is the tactical space
combat engine of ship to ship combat
with playable, accurate and fun 3-D
spaceship combat in the rich setting of
the Ten Worlds.
Coming
out for Christmas will be Attack
Vector: Fleets. This is a vector
movement game that handles large scale
fleet actions, where each ship is
represented by a large die cut hexagonal
counter and a business card sized damage
track. It is also set in the Ten
Worlds universe, and the ships from AT:T
will be mapped to AV:F.
In
future development, Ad Astra Games
plans on re-releasing an improved
version of Rocket Flight,
including delta V maps for the
interesting systems for the Ten
Worlds, allowing the use of this game
as the operational movement component
for either of the Attack Vector
line of games, or to play the game with
a different solar system for greater
replay value. Phil Eklund has delivered
the maps, and is gathering info for more
rocket engines. We hope to reduce the
card count and improve the production
quality of the artwork on this re-
issue.
We
also have a "grand
operational" game for the Ten
Worlds universe in the works, which,
while a standalone game on its own using
fog of war similar to Columbia's
block games, will link up with the Rocket
Flight re-issue to allow people
to play complete operational campaigns
in the Ten Worlds. It will be
possible, using the extra maps for Rocket
Flight in addition to this game,
for players to build fleets, move them
between stars, move fleets in system,
and break out either Attack
Vector: Tactical or Attack
Vector: Fleets to fight out the
combat actions.
Finally,
we intend to release mechanics neutral
roleplaying sourcebooks set in the Ten
Worlds. We are currently soliciting
opinions for which game engines people
would like to see supported. Each
sourcebook is slated to be 48-64 pages,
with a color insert showing an
icosohedral overlay map of the planet in
question.
In
support of these products, Ad Astra
Games will sell a periodical
journal, tentatively called Astrographica,
which will be presented (fictionally) as
the successor to the National Geographic
magazine. It will typically have some
fiction set in the universe, a couple of
new ships for both of the AV
game lines, condensed newswire services
covering historical development of the
Ten Worlds timeline, (similar to the JTAS
newswire for Traveller)
and a "National Geographic"
style article giving a first person
account of a trip through an interesting
spot in the Ten Worlds setting.
10/12/2002 -
DV will
be changing names. Ken has talked
with distributors and because DV
has a non-English character and
since Fantasy Flight has a game Delta
V (pronounced 'Delta five'), a
name change is in order. The new
name is.....Attack Vector,
but this will be the 'line' name with DV
probably be retitled Attack
Vector: Starship Command and a
vector tiles game in development
becoming Attack Vector: Fleet
Command. 'Attack
Vector' was the name of a web
game by Mike DeSanto who has give
permission for Ad Astra to use
the name. Expect changes to the Ad
Astra website towards the end of the
month.
7/23/2002 - The Delta
V pre-release version is getting
some good reviews from the comments I
see floating around, plus one was posted
on RPG.net.
Catch a Delta V demo at
GenCon or DragonCon if you can make it
and see if the 3D movement is as slick
as they say.
7/16/2002 - I
got a note from Ken:
DV
was released at Origins and will be
demo'd and for sale at GenCon and
DragonCon, as well as through mail
order.
This
is a "blind test" version;
only 100 copies were printed. The aim is
to get the game into the hands of
playtesters so that I can get the final
round of fine tuning done while I
develop more ships.
Rulebook
is $20, 96 pages Complete game is $35,
includes the rulebook, a 12 page ship
book, 4 thrust decks, 4 color laminated
play aids, and a sheet of 11 HoloCube
miniatures. Extra sheets of minis are $3
per A set of 2 laminated play aids and
thrust decks are $7 to go with.
For
purchasers in Canada, contact me
directly as I have a Canadian
distributor.
6/16/2002 - Ken
is changing hosts for the Ad Astra
website so it will be down for a while,
plus info about a DV Origins
Release:
DV is the
revolutionary new space combat game that
accomplishes something long thought
impossible. It combines fast, furious
space combat action with scientific
rigor and rich tactical depth.
* DV offers complete tactical control.
You are in command of a 60,000 ton
Leviathan of the void, not an abstract
agglomeration of numerical data.
* Fast, fluid and highly accurate
Newtonian movement rules. Turns take 10
to 15 minutes, a typical game runs 6 to
12 turns.
* Weapons based off of real physical
models. Use the uncanny accuracy of
lasers and particle beams, the kinetic
sledgehammers of coilgun shells, or
unleash the titanic fury of multimegaton
nuclear blasts.
* A fast-playing 3-D movement system,
allowing combat to break the plane of
the map, and giving you unprecedented
maneuver control and tactical options.
* An evocative damage allocation system
that lets you, the player, paint a
picture in your mind of the carnage
wrought by 24th century warfare.
* A Java based play-by-internet game
server, allowing you to play with
opponents from around the world.
Available for PC, Mac and Linux, a
complimentary one month subscription is
included with the
game.
* A richly detailed
universe, where the planetography is
done with as much rigor as the spaceship
combat game is, and the politics lend
scope and meaning to the wars wracking
the Human Sphere.
HELP US MAKE THIS GAME EVEN BETTER!
This is a special pre-release version
for blind-testing and generating
feedback; while a complete game, page
layouts are spartan, and we've foregone
the cost of a color cover in order to
cut costs on a limited print run.
Your feedback and comments are very
important to us as we gear up for the
final production run of the game, early
next year. So important, we'll even give
you a discount on the final product for
buying this
one!
COUPON TEXT:
This coupon can be redeemed for 10% off
the retail price of the final version of
Delta V: The Future At War, if ordered
directly from Ad Astra Games and
accompanied by 3 playtest reports.
PRICE LIST:
DV: Core Rulebook (black and white,
black and white cardstock cover, 96 page
rulebook, 12 page fleet book): $19.95
DV: Play Aid Pack (4 full color
laminated ship control consoles, 4
perforated thrust decks, 11 full color
HoloCube Miniatures): $19.95
DV: Complete Game Bundle: (Both of the
above): $34.95
DV: Set of 11 HoloCube Miniatures: $3.95
Orders taken via PayPal; please include
3.90 for shipping and handling. If you
are attending ORIGINS or GENCON, please
put ORIGINS DELIVERY for free shipping.
3/4/2002 - Here
is the latest update on DV
from Ken:
Ad Astra Games now has downloadable
miniatures available for free on their
web site. What's a downloadable mini?
It's artwork you print out on cardstock
in color and assemble into a box. The
first place I saw them was Renegade
Legion: Interceptor. They are, of
course, usable with any hard sf space
combat game.
A
short list of what's changed in DV
since December:
1) A greatly
streamlined sequence of play. 2-D play
is now running about 10 minutes per turn
with 8 people playing, and scales up
fairly will to multiple players.
2) Thermodynamics. DV
ships now obey the laws of
thermodynamics.
3) Loss of force
fields. Removing them simplified the
game tremendously.
4) Optional 3-D
movement rules. Fully realized vector
movement in 3-D.
Yes,
you saw right. 3-D movement. Initial
playtests have gone extremely well.
There's a learning curve to adjust to,
but for zoom-and-zap play, it's possible
to play a fully 3-D engagement with
vector mechanics at about 15-20 minutes
per turn, with about 4 ships per side.
It dramatically alters the tactics of
the game.
Of
course, this broke ballistic weapons.
For the fourth or fifth time. Re-fixing
ballistic weapons is the project for the
draft after this one.
I've signed up to run 18 demos of DV
at Origins, and 9 at GenCon. Look for
the black DV banners at
both shows, say hi, and come sit down
for fast furious carnage in a hard
science fiction universe. I'm looking at
selling pre-release books at Origins and
GenCon -- full 11x17" layouts, but
no color, and printed, effectively, on a
laser printer.
9/26/2001 - A
post convention update from Ken:
At
Origins, I had 16 people play DV.
At GenCon, I had 31, including one
person who did absolutely nothing else
on Saturday.
Since GenCon, I've been focusing on
fixing the problems that showed up at
the summer conventions, and have managed
to greatly simplify the Sequence of Play
to answer many of the questions I was
asked. In the process, I was able to fix
a lingering physics glitch with point
defense. The new result, in addition to
being more scientifically accurate,
plays faster as well.
I'm currently working
with AoG on getting miniatures
fabricated in the same scale as their Fleet
Action run.
I also have T shirts
for sale -- the Relativistic Rock T
shirt has been a run-away best seller so
far. I still have a few of the DV
classic shirts available.
6/28/2001
- The latest update from Ken:
Low
res photos of the test
sculpts
for DV are up on the web site, as well
as some PDF pamphlets and a promotional
poster. I should have minis for
GenCon without much difficulty.
I'll
be demoing the game at least twice at
Origins, and four times at GenCon, with
the afternoon GenCon session slated for
people who've played the game or read
the game before.
I
will have a second batch of shirts to
get me through the convention season;
pre-orders are available now.
5/1/2001
- The DV
website is back up (it was down for a
while) and has been redesigned.
Also the DV
T-shirts are now available for purchase
and funds raised via sales of the
T-shirts go into paying the sculptor for
the miniatures. Speaking of
miniatures, take a look at the first 4
minis due out later this year in the PDF
file that is the Miniatures
Proof Artwork.
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