United Nations Space Command

From its early years as a peacekeeping and policing force in the Core Worlds and Inner Colonies of the human sphere, with ships and crews loaned from the various member states of the UN, the UN Space Command has grown into an autonomous force with its own fleet assets, ship designs and construction yards. By the time of the First Xeno War against the Kra’Vak, the UNSC fleet is as large as that of any of the main human power blocs and its command structure is completely independent of the navies of the member states, answering only to the UN Grand Council - which by this time is a Terran World Government in all but name. During the Xeno War and the ensuing Siege of Sol, the UNSC fleet forms a major part of the defensive forces protecting Earth and the Core Worlds from the alien advance. The ships of the UNSC fleet are powerful vessels designed with the cutting edge of human technology, and make wide use of modular designs to simplify construction and repair.

 

UNSC Public Beta-Test

The systems and ship designs for the UNSC indicated below are beta-test versions and any final version that would appear in Fleet Book 3 may be different.  Please use these new systems and designs in your battles and your feedback is appreciated.  

 

Additional Playtest fleets and SSDs for new Full Thrust miniatures are available through the FT Fleet Resource.

 

New Systems of note:

Graser

The Graser (Gamma-Ray Laser), this is the primary heavy armament of the UNSC's large ships.

Weapon Mass

Class 1 (1-arc): MASS 2

Class 1 (3-arc): MASS 3

Class 1 (6-arc): MASS 4

Class 2 (1-arc): MASS 9, +3 per extra arc

Class 3 (1-arc): MASS 24, +6 per extra arc

For larger classes the mass is 3xMASS of the next smaller class.

Cost = Mass x 4.

A Graser rolls a number of beam dice equal to its class in the closest range band; reduce by one beam die per extra range band. Range bands are 18mu.  It rolls to hit like a beam, including re-roll dice ignoring screens, but does damage like a Pulse Torpedo, so you miss on 1,2 and 3; do 1D6 damage on 4 or 5 and 2D6 on 6 and get a re-roll. Screens and Vapour Shrouds affect the fire as normal, so they affect initial rolls, but re- roll dice ignore Screens. The final damage is added up and goes half (round up) to the first armour layer, the other half penetrates one layer. The damage D6s don't get any re-rolls. 

Alternate Version: Remove the re-roll and Grasers cost Mass x 3.

Playtesting Note:

Grasers have the ability to do quite a bit of damage with a singe hit, thus their high mass and cost, but please consider how often they do little or no damage before you consider them overpowered.

AMT (Anti-Matter Torpedo)

A one turn missile armed with an anti-matter warhead.

The Anti-Matter Torpedo is a single shot weapon of Mass 2 and Cost 8. It is a placed-marker weapon (fired in missile phase) like Salvo Missiles with a Range of 18mu.  AMTs can be fired in a 180 arc centered on the direction that the icon faces.  After the ship movement phase, the AMT moves up to 6mu (3mu in vector) from the marker towards nearest target before detonating. 

On detonation, all ships within 1mu of marker take 3D6 damage, within 2mu 2D6, within 3mu 1D6. Non-penetrating, ie: damage comes off armour first. 

PDS on ships in area effect may attempt to attack the AMT, succeeding on a 6 which reduces the radius, minus 1mu and dice damage, minus a D6 rolled for damage, for each 6 rolled (for example: A PDS rolls a 6 verses a AMT, this reduces the effect to 2D6 within 1mu of the marker, 1D6 within 2mu and there is now no effect within 3mu).  Any fighters within the range of effect are destroyed.  A scattergun fired at an AMT removes 1D3-1 "levels"

Fighters may wish to attack AMT to do this they must close to contact with the AMT and roll as per PDS. AMTs have the same effects vs Screens, Vapour Shrouds etc as Plasma Bolts (level-1 screens negate any rolls of 6, level-2 screens and Vapour Shrouds negate all rolls of 5 or 6).

Variable Hull Rows

Not all ships have the same hull integrity, not just with regard to how much mass they put into their hull, but also how well this stands up in a fight before systems start being effected. To simulate this you can arrange hull boxes in more/fewer than the standard 4 rows. 

      3 hull rows - Hull costs 3xMass; takes only the 6+ and 5+ thresholds before dying 

      4 hull rows - Hull costs 2xMass (Fleet Book standard); takes the 6+, 5+ and 4+ threshold checks 

      5 hull rows - Hull costs 1.5xMass; takes the 6+, 5+, 4+ and 3+ thresholds 

      6 hull rows - Hull costs 1xMass; takes the 6+, 5+, 4+, 3+ and 2+ threshold checks.

Ships with 3 hull boxes or less should use the 3xMass cost of a 3 row ship to be accurate and not let the designer save points by saying they are supposed to be a 6 row hull and get the point savings.

UNSC ships have 3 rows of hull and are costed accordingly.

 

Click on the SSD for the full size version

Hermes class DIPLOMATIC COURIER
FT-1102
A fully militarized variant replaces the passenger compartment by a
second Class 1 battery (NPV 33/CPV 25).
TMF: 9
NPV: 30
CPV: 22
Hull: 2 (1/1/0) 1 Crew
Main Drive 7
FTL
1 Fire Control
1 Class 1 Beam Battery
1 Mass of passenger compartments

Warrior class BATTLE CORVETTE
FT-1103
TMF: 16
NPV: 64
CPV: 51
Hull: 4 (2/1/1) 1 Crew
Main Drive: 4
FTL
1 Fire Control
1 PDS
1 Class 1 Beam Battery
2 AMTs

Hunter class FRIGATE
FT-1104
TMF: 24
NPV: 94
CPV: 76
Hull: 6 (2/2/2) 2 Crew
Main Drive: 6
FTL
1 Fire Control
1 PDS
1 Class 1 Beam Battery
2 Class 1 Grasers (F/FP/AP, F/FS/AS)

Lawkeeper class PATROL CUTTER
FT-1104A
TMF: 20
NPV: 76
CPV: 60
Hull: 6 (2/2/2) 1 Crew
Main Drive: 6
FTL
1 Fire Control
1 PDS
1 Class 1 Beam Battery
1 Class 1 Graser (FP/F/FS)

Lake class DESTROYER
FT-1105
TMF: 34
NPV: 130
CPV: 108
Hull: 9 (3/3/3) 2 Crew
Main Drive 6
FTL
1 Fire Control
2 PDS
1 Class 1 Beam Battery
1 Class 2 Beam Battery (FP/F/FS)
3 AMTs

Lake class Mk II DESTROYER
FT-1105
Early refits and alternate construction before Xeno War
TMF: 34
NPV: 124
CPV: 102
Hull: 9 (3/3/3) 2 Crew
Main Drive 6
FTL
1 Fire Control
2 PDS
1 Class 1 Beam Battery
1 Class 2 Beam Battery (FP/F/FS)
1 Pulse Torpedo (FP/F/FS)

Lake class Mk III DESTROYER
FT-1105
Refits and new construction during the Xeno War
TMF: 34
NPV: 130
CPV: 108
Hull: 9 (3/3/3) 2 Crew
Main Drive 6
FTL
1 Fire Control
2 PDS
1 Class 1 Beam Battery
1 Class 2 Beam Battery (FP/F/FS)
2 Class 1 Grasers (F/FP/AP, F/FS/AS)

Mountain class LIGHT CRUISER
FT-1106
TMF: 50
NPV: 187
CPV: 162
Hull: 15 (5/5/5) 3 Crew
Main Drive 4
FTL
2 Fire Controls
3 PDS
2 Class 1 Beam Batteries
3 Class 2 Beam Batteries (F/FP/AP, F/FS/AS, all arcs)
1 Pulse Torpedo (FP/F/FS)

Bay class ESCORT CRUISER
FT-1107
TMF: 70
NPV: 256
CPV: 235
Hull: 21 (7/7/7) 4 Crew
Main Drive 6
FTL
2 Fire Controls
1 ADFC
6 PDS
1 Class 1 Beam Battery
2 Class 2 Beam Batteries (F/FP/AP, F/FS/AS)
1 Pulse Torpedo (FP/F/FS)

Bay II class ESCORT CRUISER
FT-1107A
TMF: 77
NPV: 281
CPV: 263
Hull: 23 (8/8/7) 4 Crew
Main Drive 6
FTL
2 Fire Controls
1 ADFC
5 PDS
1 Class 1 Beam Battery
3 Class 2 Beam Batteries (F/FP/AP, F/FS/AS, all arcs)
1 Pulse Torpedo (FP/F/FS)

During the Xeno War, the need for area defense platforms increased.  Unfortunately, the shipyards constructing the center wing sections for the Bay class Escort Cruisers was heavily damaged in a KV raid.  As a result, the Bay II class was developed as a way to get more hulls for area defense into the fleet as quickly as possible using the same engine and front command section as the Bay class (the ADFC being in the spherical housing) and the center wing section from the River class Heavy Cruiser.  The resulting ship was slightly heavier and a bit better armed for ship to ship combat but did loose some anti-fighter capability though it still is a capable area defense ship that the fleet would have been lacking otherwise.

Storm class STRIKE CRUISER
FT-1118 - Single Engine
May get refits similar to Lake class DD Mk II and Mk III
TMF: 56
NPV: 209
CPV: 184
Hull: 17 (6/6/5) 3 Crew
Main Drive 6
FTL
2 Fire Controls
3 PDS
1 Class 1 Beam Battery
2 Class 2 Beam Batteries (F/FP/AP, F/FS/AS)
3 AMTs
 
Storm II class STRIKE CRUISER
FT-1118A - Twin Engine
May get refits similar to Lake class DD Mk II and Mk III
TMF: 80
NPV: 288
CPV: 272
Hull: 24 (8/8/8) 4 Crew
Main Drive 8
FTL
2 Fire Controls
3 PDS
1 Class 1 Beam Battery
2 Class 2 Beam Batteries (F/FP/AP, F/FS/AS)
3 AMTs

River class HEAVY CRUISER
FT-1108
TMF: 87
NPV: 328
CPV: 317
Hull: 27 (9/9/9) 5 Crew
Main Drive 5
FTL
2 Fire Controls
3 PDS
1 Class 1 Beam Battery
4 Class 2 Beam Batteries (2xF/FP/AP, 2xF/FS/AS)
1 Pulse Torpedo (FP/F/FS)
1 Class 2 Graser (F)

Point class BATTLECRUISER
FT-1109
TMF: 109
NPV: 415
CPV: 425
Hull: 33 (11/11/11) 6 Crew
Main Drive 4
FTL
3 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (2xF/FP/AP, 2xF/FS/AS)
2 Pulse Torpedoes (2xFP/F/FS)
1 Class 2 Graser (F)

Luna class BATTLESHIP
FT-1110
TMF: 137
NPV: 531
CPV: 582
Hull: 39 (13/13/13) 7 Crew
Main Drive 4
FTL
3 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (2xF/FP/AP, 2xF/FS/AS)
2 Pulse Torpedos (2xFP/F/FS)
1 Class 2 Graser (F)
6 AMTs

Luna class Mk II BATTLESHIP
FT-1110
New construction during Xeno War.  Advanced understanding of Gravatics allowed them to upgrade the Graser to 3 arcs and adding a couple of small Grasers while removing AMTs.
TMF: 137
NPV: 531
CPV: 582
Hull: 39 (13/13/13) 7 Crew
Main Drive 4
FTL
3 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (2xF/FP/AP, 2xF/FS/AS)
2 Pulse Torpedos (2xFP/F/FS)
2 Class 1 Grasers (F/FP/AP, F/FS/AS)
1 Class 2 Graser (FP/F/FS)

Sea class BATTLEDREADNOUGHT
FT-1111
TMF: 160
NPV: 616
CPV: 666
Hull: 45 (15/15/15) 8 Crew
Main Drive 4
FTL
3 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (2xF/FP/AP, 2xF/FS/AS)
2 Pulse Torpedos (2xFP/F/FS)
1 Class 2 Graser (F)
6 AMTs
1 Fighter Bay

Sea class Mk II BATTLEDREADNOUGHT
FT-1111
New construction during Xeno War.  Advanced understanding of Gravatics allowed them to upgrade the Graser to 3 arcs and adding a couple of small Grasers while removing AMTs.
TMF: 160
NPV: 616
CPV: 666
Hull: 45 (15/15/15) 8 Crew
Main Drive 4
FTL
3 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (2xF/FP/AP, 2xF/FS/AS)
2 Pulse Torpedos (2xFP/F/FS)
2 Class 1 Grasers (F/FP/AP, F/FS/AS)
1 Class 2 Graser (FP/F/FS)
1 Fighter Bay

Gaia class SUPERDREADNOUGHT
FT-1112
Smaller version of the Sol class SDN built during Xeno War.
TMF: 187
NPV: 726
CPV: 838
Hull: 57 (19/19/19) 10 Crew
Main Drive 4
FTL
4 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (F/FP/AP, F/FS/AS, 2x all arcs)
1 Pulse Torpedo (FP/F/FS)
1 Class 3 Graser (F)
2 Class 1 Grasers (F/FP/AP, F/FS/AS)
1 Fighter Bay

   

Sol class EXTENDED RANGE SUPERDREADNOUGHT
FT-1112A
TMF: 259
NPV: 949
CPV: 1238
Hull: 72 (24/24/24) 13 Crew
Main Drive 5
FTL
4 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
4 Class 2 Beam Batteries (F/FP/AP, F/FS/AS, 2x all arcs)
1 Pulse Torpedo (FP/F/FS)
1 Class 3 Graser (F)
6 AMTs
1 Fighter Bay
12 Mass Cargo (3 cargo holds, 4 mass each)

Comet class ESCORT CARRIER
FT-1117
TMF: 87
NPV: 326
CPV: 251
Hull: 24 (8/8/8) 5 Crew
Main Drive 4
FTL
2 Fire Controls
1 ADFC
6 PDS
2 Class 1 Beam Batteries
3 Class 2 Beam Batteries (F/FP/AP, F/FS/AS, all arcs)
2 Fighter Bays

Star class LIGHT CARRIER
FT-1113
TMF: 152
NPV: 565
CPV: 476
Hull: 45 (15/15/15) 8 Crew
Main Drive 4
FTL
2 Fire Controls
4 PDS
Level 1 Screens
2 Class 1 Beam Batteries
2 Class 2 Beam Batteries (F/FP/AP, F/FS/AS)
1 Pulse Torpedo (FP/F/FS)
4 Fighter Bays

   

Constellation class HEAVY CARRIER
FT-1114
TMF: 269
NPV: 997
CPV: 972
Hull: 78 (26/26/26) 14 Crew
Main Drive 4
FTL
2 Fire Controls
5 PDS
Level 1 Screens
2 Class 1 Beam Batteries
2 Class 2 Beam Batteries (F/FP/AP, F/FS/AS)
2 Pulse Torpedoes (2xFP/F/FS)
8 Fighter Bays

Visionary class DEEP RANGE EXPLORER
FT-1115
TMF: 108
NPV: 334
CPV: 272
Hull: 33 (11/11/11)
Main Drive 3
FTL
1 Fire Controls
3 PDS
Level 1 screens
2 Class 1 Beam Batteries
2 Class 2 Beam Batteries (F/FP/AP, F/FS/AS)
Hanger Bay for 6 Mass of small craft
12 Mass Cargo (3 cargo holds, 4 mass each)
12 Mass Long Range Sensors (3 systems, 4 mass each)  LRS have no value in combat situations
 

FLEET REPLENISHMENT TENDER
FT-1116
TMF: 94
NPV: 241
CPV: 181
Hull: 24 (8/8/8)
Main Drive 4
FTL
1 Fire Control
2 PDS
3 Class 1 Beam Batteries
36 Mass Cargo (12 cargo holds, 3 mass each)