Out-Rim Coalition Fleet

At the frontier of human space, pioneers and freebooters mostly fought among themselves--until the Kra'Vak invasion. Afterwards, when the major navies withdrew to defend the Core worlds, the abandoned people of the outer rim were forced to cooperate to defend themselves against xeno attacks. Rim shipwrights, innovative and resourceful, installed weapons on whatever hulls they had available, then quickly turned to building new vessels designed for war. The few Rim shipyards have limited capacity, however, so converted raiders and armed merchantmen are still common in ORC squadrons. Because ships are so valuable, the captains of the Rim still carry on the pirate tradition of capturing enemy ships, when possible, rather than destroying them, and most ORC warships mount EMP batteries for that purpose. Their prey is not only the xeno ships that attack them, but also the ships of the inner worlds who abandoned them.

 

ORC Public Beta-Test

The systems and ship designs for the ORC Fleet indicated below are beta-test versions and any final version that would appear in print or as a final "Official" version may be different.  Please use these new systems and designs in your battles and your feedback is appreciated.  

 

Additional Playtest fleets and SSDs for new Full Thrust miniatures are available through the FT Fleet Resource.

 

 
New System of note:

EMP (Electro-Magnetic Pulse) Batteries

These weapons work like a normal beam battery of the same size class (i.e.. requires 1 Fire Control per target, a Class 2 EMP Battery rolls 2 beam dice at range 0-12 and 1 die at range 12-24, screens work as normal, etc.)  When hits are indicated, do not mark off hull boxes, but these EMP hits are accumulated to a maximum of 3.  If multiple EMP beams fire together in a single attack their hits are added together, but any EMP hits after the 3rd are wasted.

If any EMP hits are scored on a target ship, roll 1D6 for each EMP vulnerable system: rolling EQUAL TO or LESS than the number of EMP hits indicated by the attack means that the system is damaged just as if it had failed a threshold check.  See the example below.

EMP vulnerable systems are defined as all systems on the target ship EXCEPT:
     - Core Systems
     - Weapons (including Point Defense weapons and magazines)
     - Crew and passengers (including boarding troops)
     - Cargo holds, passenger quarters and similar "systems" which don't normally make threshold checks.
     - Fighter/small craft/tender bays
(Which normally means that only engines, screens and fire control systems are vulnerable; but any systems added to FT hereafter are vulnerable unless they fall under any of the above general categories or are explicitly stated not to be.)

If a system is damaged, it takes effect after all weapons on the firing ship have fired.

Mass and cost are the same as for a standard beam battery of the same class and same number of arcs.

Example of an EMP Battery in use....

Reaver, an ORC Gargoyle-class light cruiser, fires its two EMP-2 batteries at an FSE battleship Roma, at a range of 19mu. Reaver rolls two dice for a 4 and a 6; the 4 is blocked by Roma's screen, but the 6 does two hits and a re-roll, and the re-roll is a 5 for 1 more hit, so Reaver scores a total of 3 EMP hits. Roma rolls a die for each vulnerable system with results of 1-3 indicating that system is damaged.  The rolls are a 4 for her Main Drive, a 1 for her FTL, a 2 for her Screen Generator, and 1, 5, 4 for her fire controls; she loses her FTL, screen and one fire control.

Reaver also fires her two Class 2 Beam batteries at Roma, resulting in two dice rolled for a 2 and a 4.  The 2 is a miss and the 4 is blocked by the Roma's screen.  Even though the EMP batteries knocked out the Roma's Screen Generator, that damage does not take effect until ALL weapons from Reaver have been resolved, so it is still there to block this shot.

Playtesting Note:

Often players with the EMP Batteries feel like these weapons aren't doing any damage, while at the same time, their opponents feel like the EMP Batteries are taking down their fire controls and engines too easily.  So please play both with and then against EMP Batteries before you make judgment on them.


Click on the SSD for the full size version
Gremlin class FRIGATE
FT-1204
Mass 18
NPV 60
CPV 45
Hull 6 (2/2/1/1)
Armour 0
Thrust 6
FTL
1 Fire Control
1 PDS
1 Class 2 Beam Battery (All arcs)
ORC Frigate - FT-1204

Goblin class DESTROYER
FT-1205
Mass 27
NPV 90
CPV 70
Hull 10 (3/3/2/2)
Armour 1
Thrust 4
FTL
1 Fire Control
2 PDS
1 Class 2 Beam Battery (All arcs)
1 Class 2 Beam Battery (FP/F/FS)

ORC Destroyer - FT-1205
The most common variant of the GOBLIN class Destroyer  is called the HOBGOBLIN which changes the 3-arc class 2 Beam Battery to a class 2 EMP Battery.  

 

Many a HOBGOBLIN captain dreams of incapacitating a capital ship with their destroyer.  Often this small destroyer is lost in the attempt, but there are enough accounts of valor against all odds that keep the HOBGOBLIN captains dreaming of glory.
Gargoyle class LIGHT CRUISER
FT-1206
Mass 44
NPV 148
CPV 123
Hull 15 (4/4/4/3)
Armour 2
Thrust 4
FTL
2 Fire Controls
2 PDS
2 Class 2 Beam Batteries (2xAll arcs)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS)
ORC Light Cruiser - FT-1206

Bugbear class HEAVY ESCORT CRUISER
FT-1208A
Mass 84
NPV 282
CPV 269
Hull 29 (8/7/7/7)
Armour 4
Thrust 4
FTL
2 Fire Controls
1 ADFC
6 PDS
4 Class 2 Beam Batteries (4xAll arcs)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS)


ORC Heavy Cruiser A - FT-1208A
Fomor class HEAVY CRUISER
FT-1208B
Mass 77
NPV 256
CPV 238
Hull 27 (7/7/7/6)
Armour 4
Thrust 4
FTL
2 Fire Controls
3 PDS
2 Class 2 Beam Batteries (2xAll arcs)
1 Class 3 Beam Battery (AP/FP/F/FS/AS)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS)


ORC Heavy Cruiser B - FT-1208B
Troll class HEAVY CRUISER
FT-1208C
Mass 87
NPV 290
CPV 279
Hull 30 (8/8/7/7)
Armour 4
Thrust 4
FTL
2 Fire Controls
3 PDS
2 Class 2 Beam Batteries (2xAll arcs)
2 Class 3 Beam Batteries (F/FP/AP, F/FS/AS)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS)


ORC Heavy Cruiser C - FT-1208C
Ogre class BATTLESHIP
FT-1210
Mass 130
NPV 434
CPV 473
Hull 46 (12/12/11/11)
Armour 4
Thrust 4
FTL
3 Fire Controls
4 PDS
4 Class 2 Beam Batteries (4xAll arcs)
2 Class 3 Beam Batteries (2xAP/FP/F/FS/AS)
1 Class 3 EMP Battery (FP/F/FS)


ORC Battleship - FT-1210

Ettin class LIGHT CARRIER
Mass 130
NPV 433
CPV 355
Hull 46 (12/12/11/11)
Armour 4
Thrust 4
FTL
2 Fire Controls
4 PDS
2 Class 2 Beam Batteries (2xAll arcs)
1 Class 2 EMP Battery (FP/F/FS)
3 Fighter Bays