10/15/2006 - Astral
Conflict 2.0 is now available.
Version 2.0 of these rules updates 1.0 and
incorporates all the material from the two
supplements. It is available in
printed form directly from Youngdale
Productions or as a 26 page pdf file
from RPGnow,
WargamingOnline,
and Wargame
Downloads.
2/9/2006 - The
second supplement for Astral Conflict,
Capital Ships, is now
available....for $1 as a download from RPGnow
and WargamingOnline.
You asked for the big
guns so you got them! This supplement for
Astral Conflict focuses on Capital Ships and
all the lovely destructive capabilities they
possess. If you plan on playing a game of
Astral Conflict with just Capital Class
vessels, this book is all you need because
Combat is re-iterated. Or incorporate a
Capital Class starship into your next game
with the Fighters covered in Astral Conflict
main rules. Also in this supplement is the
following:
1)
Creating a Capital Class Starship
2) Hull Types, Weapon/Targeting Systems, and
Engine Types for Capital Class vessels
3) Boarding Parties
4) Commanders
5) Attacking and Destroying Planets
6) Master Engineers
7) Updated Custom Weapon Systems Table
8) Fighter starship Matrix 1 and 2
Page Count = 10
Supplement Two is written in an easier to
read two-column format.
11/15/2003 - A
second supplement is in development and
miniatures are planned though sculptors are
needed. Contact Jason
Youngdale if you can help.
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