2/25/2012
- Astra Imperia is available
as a pdf from RPGNow
or as a printed book throuhg Lulu.
10/3/2009
- There is little information about Astra
Imperia on the Arkayn Game
Designs page above, but AI
is listed on Amazon.com
as a 106 page book for sale at $19.95.
1/12/2006
- I've gotten
information about Astra Imperia
from the designer, Eric Luken:
Astra Imperia is a
4X simulation. It allows you to simulate
the clash of a pirate attacking a merchant
convoy, to the attacks of fleets in the
depths of space. Astra Imperia grew out of
my dissatisfaction with other games in the
genre, and slowly developed over the last
four years. The official history of the
universe gives a diaspora of nationalities
that spread into space over the next 300
years. Along the way, a couple of alien
races are encountered. The major polities
are human-based though. Campaign rules
allow players to create and guide their
own interstellar empires to greatness or
collapse into ruin on the ashes of
history.
An average game (2-3
ships per side) lasts around 2 to 3 hours,
depending on the tactical ability of the
players. A typical battle would involve
closing to sensor ranges to be able to
determine who your foe is and gaining
targeting locks on him. Then a
"dance" as both parties attempt
to maneuver the other into their ranges
and arcs, while staying out of their
opponent's. And finally the clash as
weapons and ships bludgeon each other with
weapons and missiles.
It is a hex/counter
game, though I've been using minis from
Brigade Models for demos and such. I have
been looking into having custom minis
sculpted and created, but that is for the
future.
As for the future of
Astra Imperia, I am looking at an rpg set
in the Astra Imperia universe, and
possibly a periodical. Of course, as the
official Terran Confederation expands, who
knows what they will find lurking in the
depths between stars.
Eric
is aiming for a first quarter of 2006
release. A Lite version of the rules
is currently available on their website.
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